Gone are the primitive blocks of colours and blocky enemies, replaced with a far more detailed and contemporary aesthetic that breathes a whole new life into the world of Citadel. The first thing players will notice is the Unreal Engine 4 graphical update. Instructed to remove SHODAN’s ethics settings you are then drugged and the screen fades to black, only to wake up in the Capital’s medical bay and have to contend with robots, mutants, and the psychopathic SHODAN herself. Immediately you are rudely interrupted by armed security and ‘persuaded’ to break into the settings of SHODAN, the AI of the Capital space station. After exploring your apartment you click on your laptop and start to hack into Tri-Optium systems. I hope anyone interested in older games can look past the admittedly outdated controls (though the game is also balanced in such a way that it doesn't expect fast reaction times from you like a modern game would so the controls aren't really that big of a deal as far as progression goes) and music that needs tinkering to really work and see the intricate designs of System Shock.The cinematic opening of the original is present and correct, although here you immediately get to take control of your unfortunate hacker protagonist. The cyberspace sections are unlike anything i've seen anywhere else and were kinda mindblowing. The levels are really dense and fun to explore, and all the logs and hidden items you can find make it even better. I really enjoyed all the cool details and things it does to really make you feel like you're taking back control of the levels out of SHODAN's hands as you progress - simple things like turning the game over screen into a checkpoint that puts you to half health once you turn off the cyborg conversion pod, that you don't really see done in other games. Still as impressive after all these years as it was when it released.
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